In Spring 2023, Worn Again, a clothes recycling company, approached V-Ex to create an AR app that could virtually place a series of machines on a surface through a camera. This would serve as a mock-up to present to potential backers of their company to demonstrate their ideal layout. Unlike most projects, Worn Again did not have any initial cad available for their machines, so all models were made from scratch.
Due to the nature of the platform these models would exist on, we were limited in both texture sizes and poly count for each model, causing us to employ a high-to-low poly workflow, a technique typically used in the games industry. It was during this project that I learned this workflow, baking normal maps of high poly models on to low poly versions in substance painter as a means of saving space and improving performance of the app.
With a large number of models to work on, each member of our team was assigned a selection of machines to work on. The four models I was asked to work on were a Pelletizer, Cellulose Dryer, Distillation column and a Solvent recovery centrifuge. These renders are proofs of the final low poly models with baked texture maps.